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July 29, 2025
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July 29, 2025

Review of Deus Ex Revision

Hi, dear reader, with you zombies, and I’m in shock. For a year now I have been playing in Revision before going to bed (already for more than 100 hours have been played) and I have enjoyed it, but I never made a review.

Video version, as always, somewhere here.

So, Deus Ex Revision was released by Caustic Creative in 2015.
It is believed that Revision is a mod on Deus Ex 2000. But I fundamentally do not agree. For me this is the most Remaster this game with numerous extensions, corrections and modifications added to it. This is a very high -quality product, after which I personally did not want to play the original anymore. But about everything in order.

Let’s start, oddly enough, with a page in Steam. Firstly, you need Steim’s original, without it, Revision will not work. Secondly, do not worry, the original in Steam now costs 20 rubles. And Revision itself Absolutely free.

Well, thirdly, Achivka. 255! I would like to look at the person who will knock out platinum in this game.

Well, Launch.

The game will meet us a menu in which I recommend rumoring from the heart before you go to the game itself. There was an opportunity to customize everything and all.

In addition to standard control settings, display and sound, there is still the opportunity set the colors of the menu and interface, and in general, you can customize the interface.

You can change the sight, you can turn it on or off the autosa, the ability to turn off the new game + (yes, there is a new game plus, after one passage it will open). Well, there are also trifles there, I think, you will figure out what you need to.

It has also become possible to change the model of characters and weapons to the type “More realistic“.

Honestly, these realistic and more detailed Persian models always seemed ugly. This is the case when fewer landfills look better.
But your business, just know that for all Persians, NPCs and weapons you can choose a realistic look.

And in order not to move away from the topic “in the original, it was better”, Revision There is your own soundtrack. I don’t like him. But thank God, in the sound settings menu you can put the soundtrack from the original, which I recommend to do.

We go into a new game and immediately see two more modes in addition to the “History” mode: Survalel and Chellengi. If you like this, then try.

In mode Survalev On one of 4 locations, we need to survive the waves. As I understand it, the maximum number of waves is 600. You will immediately give you an opportunity to pump yourself and the weapon and gain arsenal at the entrance, and when you are ready, press the “Start Survival” button, and waves will go to you. The farther, the more enemies, and the more the enemies of serious weapons. A natural mess will happen to the 100th wave in the game.

Mode Challenge – This is something like an event. You are given a task at a certain location. At the moment there are only 5 of them. The tasks themselves are easy. Detlate from 10 missiles. Kill 12 opponents using PS20. Find and quickly neutralize 3 universal designers and 4 fusion reactors. Well and so on.

The trick is that on the task you will be given the weapon or the augmentation that will be useful to you on this task. Well, for example, the task with the fusion reactors for speed, respectively, you will initially have only augmentation of reinforced legs so that you can run faster.

I will not hide: I tried the modes of Challenge and Survayl only in passing. But I promise that somehow I will try them more thoroughly. What I advise you.

We are interested in “Story“. I must say right away that Revision did not change the plot of Deus. Exactly the same plot as in the original, so do not worry about this, there will be no gag.

We see, that the difficulties are now not 4, but 5. Light, medium, complex and realistic in the original. By the way, I xs, which means realistic, never tried it. Its description says “Death Wish”, and this ominous unknown scares me.

The fifth complex has become a point Custom. Yes, everything is true, You can create your own difficulty. Configure the number of Damaga, the number of money received by skill applications and augmentations. You can create a difficulty you yourself. Again, I probably played in few games, but I have never seen a customizable difficulty. Only here.

And here we see what Revision loves for. Well, one of the reasons.

Modifari. There are quite a lot of them, and they are diverse. There are very simple mods, there are complex ones, there are stalking, there are unusual. There are a lot of mods, and, no matter how difficult it is to guess, most of the ACHEVOVOVA is tied to the passage of the whole game with one or another mod on board.

Next, we find ourselves in the character settings menu. And now you can not only choose 5 off -line Jacehi. Now you can, in principle, replace Jace for another model of another character or NPC Deus Exca.

So, we launch a new game, and from here I will talk about The most important reason Play Deus Ex Revision. Yes, the ability to configure the interface and create your own difficulty is cool. Yes, modifiers are fun. Yes, Achivka is excellent, although 255 Achovka is a little overkill, I do not think that someone knocked out platinum in this game.

But the most important reason to go through Revision at least once is another.

Locations were significantly processed. No, do not think, these are all the same locations from the original, no one reduced them radically to recognition. However, locations were greatly changed, in the good sense of these words. Moreover, I counted the aspects of the change as much as 6 pieces.

First: extension. Do not understand the wrong thing, but the locations in the old Deus were not very large. There were many of them, and the missions on them lasted for an hour, so it seemed that everything was in order with the size of the locations. However, if you discard the length of the missions and their number, you immediately notice how small these locations.

This is very clearly seen in the example of large cities, and there are 3 of them at once: New York, Hong Kong and Paris. In the original, these cities were 2 streets interconnected by the third street. I even noticed this before Revision. I never reproached the game, it went out at those days when to make huge cities within the framework and so large and long game was not very convenient.

In Revision, the situation has radically changed. All locations have become larger, but again – the most clearly this is evident in the example of large cities.

Now these are not two streets, now it is 2-3 quarters connected by the streets. Now I really believe that it is a city. Now on these streets really highly get a walk and stare on the sides. My personal favorite in this regard is Hong Kong, but on the next point we’ll talk about it literally in the next paragraph.

The expansion of locations affected the location of objects and people important for the mission. Light. But it influenced. Now some things are in other places. Well, for example, Stanton Daud is now not for a barrel, but in the new basement of the same building behind bars. Underground Club is located on another street. The temple where the leaders of the triad are determined is in another quarter. And other things like this. And in general, now you still need to reach the objects you need, because if earlier they were located around the corner, now you need to reach the next quarter. Someone will now be indignant, the pancake is, now to go to the right point longer, and even the location has changed. In fact, this is not such a problem, if at all a problem. You quickly reach the desired point and find everything you need to find.
In addition, I will repeat: there is something to see while you go to the quest point. And we go to the next point.

Second: advertising and neon signs.

There are very, very many of them in Revision, and this is the case when they greatly revived the cities. Without advertising and signs, the city is not at all. The original because of the absence of this looked like a blank under the city. Now everything has changed. There is fire here, each of them is stylized, each attracts your attention, each is suitable for the city in which it was. I love local advertisements.

And the same goes for signs. They were poured here from the heart. They are bright, neon, suitable, there are many of them and they are everywhere.

And in my opinion, this is why why Film Local cities. Especially the Chinese location. Local Hong Kong causes me an irresistible desire to take a walk on it, stroke, see everything, I feel like a game tourist, and I wildly want to visit real Hong Kong after a walk on this. This is a truly bewitching spectacle.

In general, whoever inserts advertisements and signs here, this man knew his job.

Third: details.
They poured into Revision and a bunch of details. Jewelry on the streets. Metro map in the subway. Fish outside the window. Starry sky.

Rooms on houses!
A dance floor, which now looks like a dance floor thanks to these multi -colored tiles and lasers.

Computers, server, screens, paintings on the walls.
Flowers on the streets of Paris.

A lot of details have been added here, and also thanks to them the city, premises and buildings have acquired a normal look.

Fourth: converted buildings and premises.
They are redesigned so that now they do not resemble just a sketch of the building. For example, the Dukeler castle began to look much better.

The laboratory in which clones was produced now is a laboratory, and not a room with 4 flasks.

But this is a lab in the underwater base.

Here is the helios and servas on which he holds.

Yes damn, we have a young headquarters here, which looks like a headquarters!
Boss cabinet now does not look like a 2 -2 -2nd box.

Now this is the cabinet of a solid person whom I will definitely shoot.

This is what is striking almost immediately at the first entry into the game. A little bright, however, with this too much. But nothing is particularly criminal.

Light on server and computers, in order to emphasize that we have a cyberpunk here and that it is really server and computers from the future.

Light stripes on the walls in https://casinosnogamstop.co.uk/review/spins-heaven/ the subway.
Green lights running up the walls

Red luminous walls in a room with a giant hand.
This is again what was missing the original, some clear feeling that we have the future and 2052 years here.

And if we have touched the light anyway, Deus is now brighter. No, well, seriously, the original was dark, I often had to turn on the flashlight, I did not see anything.

And if you think that you can increase the brightness in the settings. No. And if you think that this is such a trick, it is dark and gloomy. Oh, I don’t need it here, it is one thing when the game is gloomy, and another thing is when “I see nothing!”

And completes our praise parade addressed to Revision locations – Mirror floors.
Yes, they were in the original, but in Revision they are very striking. This is Revision, if you see such a mirror floor, then it is definitely Revision.

Summing up result This is my speech about locations: Incredible. Thanks to expansion, processing, advertising, signs, details, light now all the locations look believable. Now these are really locations, not their sketches. Now this is really the world of the future and cyberpunk.

And we’ll talk a little about patches, gameplay changes and trifles.

– Revision continues to work on Revision. That is, it was not just created and threw it to the mercy of fate, Alya “Well, then there somehow”. No, the game is constantly finished and finalized, the inconspes did not abandon it.


Patches
There was a lot of things, and I found some of them firsthand.

– For example, not so long ago Fixed music at the transitions between locations. I’ll explain now. Music is constantly playing in Deus, for each mission – its own track. But if we go to another piece of location through loading, then after loading the track begins to play first, as if someone had rewinded it to the beginning. It was a trifle, but this trifle was enraged.

In Revision, too, it was so at first, but at some point it was Corrected. Now the track continues to play while loading and continues to play after loading, without getting off at the beginning.

– Or, for example, Alcohol and drugs.

In the old Deus, it was possible to smoke cigarettes, drink drunks and hammering drugs. But in the original Deus there was no sense in this. In the Sigs, in principle, there was no sense, they only take Hepe. But the drunk and drugs add HEPE. One bottle for example gives 2 HEPE. And yes, I often resorted to the help of alcohol and drugs, when there were no more options.

But why there was no sense in this? The duration of the effect. Infinity for a long time. If you have grinned one dose of drugs, then you need to wait for dofig for a long time while you are reproached, and the effect will pass. And this expectation was not worth it. If you did not know, the maximum denton Hap – 600 HEPE. And one dose gives only 2 HEPE.

And wait for the dofig effect to relieve the effect. All in all. It is not worth it. No, of course you can go into battle and go dangled. But you don’t want that, believe me.

Revision is significant reduced The duration of the effect, now it is 10 seconds by force. That it turns you simply into nanomashin for the use of drunks!

And one more point related to use. In Revision, if you have a complete inventory, and you want to take food or drink, Denton will just eat them and drink them Without attempts to cram it in a crowded inventory.

What turns you not just into an alcoholomashin, it turns you into the most natural food vacuum cleaner!

Regarding weapons, There are also changes on it.

– I was significantly Fixed a sword of a dragon tooth.

How was it in the original Deus? When you received this sword, you could go into your inventory and throw out all the guns from it, because the sword replaces the entire firearm. This is not a sword, this is an imba. He cuts off a standard enemy from one mach, and a heavy enemy from two boobs.

As if. And what’s the point in the firearm, if you just need to run to the enemy and make a couple of swings?

In Revision, this sword Ponderfili. Now he cuts off the standard enemy from two strokes, and you will not cut it off at all, he will shoot you faster. I am satisfied with the fact that the sword has ceased to be so imbalanced. Now at least it makes sense to shoot.

– From new weapons – an elite assault rifle appeared. Shoots faster and applies more damage.

In principle, this is all that I noticed by changes in weapons.

– In Revision 3 Quixide.

In the original 1. Comfortable thing, and I have not seen this in any game. The situation when the player is preserved in an unsuccessful place in games often happens. And usually the player in such cases has to roll back to autosa or manual preservation. In Revision, in the event of an unsuccessful quick, you just roll back to the previous quick.

– The lower weapon panel for 12 slots. This is I xs why done. I have no keys on the clavo 10 and 11.

– In the original, if you cut off the camera through the terminal, then the camera stops. In Revision, it is extinguished tightly.

– In the original, when hacking an ATM, you need to dial the amount of money that you want to withdraw. Revision is immediately exhibited The maximum amount of money. This is a fixed little thing, but this is a great fix.

Because. well, seriously someone takes off all the money? Type “wow, 375 bucks! Remove 5 bucks!”Everyone takes off everything, Revision understands this.

Hacking doors with the help of brills and hacking panels using multitules In Revision is taking place faster. Just reduced the number of expected time.

The talkativeness of the NPC. This is a little shaky territory, for which I cannot answer one hundred percent, but which I still want to mention.

In the original, each NPC that you touched with your shoulder, or next to which you did something, will definitely say something. It was more likely infuriated me, that is, it reaches ridiculously: you light a lamp on the table by a dude, and he is: “Stop fooling around”. I want and be fooling around!

And if the NPC stood next to you, then he will repeat his phrases in a circle until the end of the time.

When I went through Revision for footages, I suddenly noticed that the NPC seemed to chat smaller at every opportunity. And I even rushed to check it. Yes, it seems not, they also react to any stupidity and repeat the phrases in a circle if you get up next to them. But I absolutely definitely had the feeling that NPCs no longer say so much. So if this annoyed you in the original, then know that in Revision, the NPC absolutely definitely reduced the talkativeness of their own free will.

– Augmentation of health restoration Not cut down After a complete subsidence. She continues to work, and decide for yourself whether it is good or bad.

Ponderfili Augmentation of the Out, At a maximum of pumping, it restores not 40 HAPE, much less.

Energy carver is turned on automatically, it is no longer necessary to turn it on separately.

– The button appeared “An-Equip“(” take off “) for body armor. Roughly speaking, now you can take off your body armor. The game will remember how much charge is left. What does a plus do. In the original, if you put on the armor, you cannot remove it, it will be spent until the end.

– Can Rename your weapon. You can literally go to your inventory and name your rifle (for example) in some other word.

New game +. About her, too, let’s say in the section of important little things. What is a “new game plus”? This means that you start a new game, but with all the inventory, weapons, cartridges, augi and pumping that you have accumulated during the previous game.

So! In Revision You can configure a new game +.

You can make a rejection of accumulated. Throw on zero pumping or augmentation. Abandon the cartridges accumulated during the previous game. Or devastate your inventory. Cool. Well, in the sense of really cool. Again, I don’t remember this in any other game.

– And the last of the little things: The game now has chapters. There are 15 of them, if anything, and the name of everyone either reflects the essence of the chapter, or carries a word or phrase that one of the characters will utter in this chapter, either in the previous, or in the subsequent.

It’s all from the little things. In fact, there are much more of them there, I just listed what seemed to me the most important.

Will I have wishes for the authors? Well, in addition to the wishes of success, good luck and sending rays of good. I really want to Corrected the drop of objects from the inventory. And in general, to work with the inventory.

In the original, you can throw out objects from the inventory using the “drop” button. But! If a denton looks at an interactive object or just at the object or if it rests against the wall, you cannot throw the item out of the inventory. Canon drop it her.

Why? Why “Kant Drop IT Hir”? How the look at something interactive prevents me from throwing a rifle? Why, if I am close to the wall, then I can’t throw out the gun?

At the moment, in Revision, this trouble has been corrected, but only half. Now the look at the interactive object does not prevent Jacehi from throwing objects from equipment. But resting itself against the wall still interferes with this matter.

By the way, I generally don’t like the inventory system in the old Deus.

Well, look: in the System Shock 2, when grunting a corpse, we do not blindly take absolutely everything that he had in his pockets. No. We have a menu in the corner, and we choose what to take from this and what not to take.

By the way, in Systemshock 2, you can throw items out of the inventory where you want. And you can expand the inventory with pumping.

In the Deusa, which seems to be from the same people, the inventory system is really bad. It cannot be expanded by either skill or augmentation. We constantly take everything that the corpse has in pockets, which is why I constantly have to throw out this fucking knife out of my inventory, which I do not use.

I hope a little that Revision will ever appear at least the opportunity to expand the inventory. It would be appropriate.

And we are slowly moving to results.

The conclusion will be personal observation and impression. The fact is that for a video version, I first recorded the footage with Revision, and then recorded the footages from the original. And how bored I was to play the original. Do not understand the wrong thing, I adore the creation of the spectrum, this game is a kind of revolutionary. But There were enough jambs in it, And I noticed this before Revision. Very curly and deprived of location details. Seriously, these two streets that are like New York. And absolutely empty streets.

The original is very dark, and where it is not dark, it is gray. The color of the old Deus is blue. But Kummon! The game is gray. Gray sky, gray streets, gray buildings, gray walls, but we have an interface gray.

On some locations it looks funny. For example, the cabinet of the head of Interpol is more like an interrogation room.

And on some locations it is generally dull. Not depressing, such as “uuu gloomy cyberpunk”, but simply sad. Well, what is this giant and absolutely empty gray box? Why is it so empty and so big?

Well, the imbalance also spoiled the gameplay. The dragon’s tooth completely removes the point of using a firearm. The dragon’s tooth can be picked up by this bot in seconds 10, well, what else is there to talk about?

Some Augi make us God in the flesh. Regen, bitten to the maximum, will be inexplicing you from a suicide icon to a green man in a matter of seconds.

Well, many little things are also made wrong.

Revision is all correcting all this. He takes a great game in general and brings it to mind in terms of design, scope, gameplay features and all sorts of little things.

If you have never tried old Deus, then you have a great chance Immediately meet him through this excellent remaster. And if you already played the old Deus, then be sure to try Revision, you will not regret.

There was a zombie with you, and before a meeting at the end of July.

The best comments

An interesting blog deserves a plus, but as an amateur of the video format, I’ll say that you need to work more on the video, download “Audished” and take all sighs and sobs, and sometimes music is louder than the voice, just trouble with the sound. Article 4, but the video for me is 2

Music in the video is my personal curse. You make it a little louder – it becomes too loud. You make it a little quieter – it becomes too quiet and nafig unnecessary in this case.
Well, oka, then I will still be more in favor of more quietly to do it.

and about the voice … The presence of these breaths on the record is a rather dreary and personal story, not particularly interesting, besides. So I just accept the advice and download it for the next video of the program to eliminate these human jambs on the recording.

Thanks for the comment, opinion and tips, it was quite useful)

If you do not see that it is sparkling, then how to help you?

As for me, you just need to be confident in your material and its relevance, make it interesting for the user, you need to read it yourself a couple of times and if you have been very interesting to read these a couple of times, then there will be reviews (well, if you want your posts of Laikali), and there are no meaning to the minuses and pluses of meaning, you express your opinion, and as they say, how many people and there are so many opinions)

I am in revision so far annoys this expansion of locations. Visually then everything is beautiful, but not very functional. Often, running around the city, you notice that there are furnished rooms outside the windows of some buildings, but you can’t get there either, or there is nothing useful there, which kills explining.

Do not read, no one forces ¯ \ _ (ツ) _/¯

The same thoughts. It would seem a trifle, but it presses very much to perception.

Playing the original, the player sees where he can get, where he can explore where the barrier is overcome. In Revision, I could not climb over the fence, because there is an invisible wall. Moreover, it can be seen that I can climb, but this is a decoration, so there is an invisible wall there. Plus there are a lot of decorative doors that look like they can be opened, but in fact the player goes forest.

And yes, the locations became more beautiful, vast (not all places completely changed, some remained the same as in the original). But where the original was compact, Revision added all sorts of decorations that do not have a gameplay meaning. It was possible to do without them.

The original is just passing on that face between the visual beauty of the locations and its functionality. The rest of the Revision is really good.

Revision added spiral stairs. It seems to be funny, but artificial blanks were not taught to walk on them, because of which, when one prisoner rescues MJ12, I had difficulties. Fortunately, when switching to the next sub-collection, it is teleported, otherwise it would be bad.

While I wrote, I remembered that AI has problems with ordinary stairs. In Paris, he also accompanied two captives, and one of them stubbornly did not want to climb the steps. I don’t even remember how I could fix it.

And completes our praise parade addressed to Revision locations – mirror floors.

Yes, they were in the original, but in Revision they are very striking. This is Revision, if you see such a mirror floor, then it is definitely Revision.

In general, all these mirror floors are the legacy of the Unreal engine on which Deus Ex is made. And they are actually remembered. : D these floors are right in the first frames of the screensaver at the launch of Unreal, which is 1998.

Well, or because here is structurally and in the case, and you have the joy of the graphomaniac recruited over the evening

In the Union against a player or players, if it was a network game, while playing on the network, players could also conclude and dissolve alliances directly directly during the game

You have six dressed words in a small piece of text. Edit better.

I have somewhere half of the blogs on Stopgaim, it turns out either to be shown, or does not get any likes or diesellars at all at all
So I was not alone or twice in your situation
you just never guess what people like on this site
When I click the “Publish” button, I make bets “Loof or not plow”, because this is a natural lottery

So just do the blogs and that’s it. Warcraft did not get due attention, then the next will receive

This is called tautology, is not welcomed in the material for reading, in the video format you can still

Absolutely the same bug: Parisian hostages do not follow denton after liberation. Either they go, but after some time they stand still and do not go anywhere, or generally begin to run somewhere on their own route (that is, anywhere, but not to the bunker). The bug is revised. I think that over time they will correct the patch.

“We constantly take everything that the corpse has in pockets, which is why I constantly have to throw out this fucking knife out of my inventory, which I do not use.»I don’t know, in version 1.6.2. In the settings, you can choose items that will not be removed from the corpse. I put the knife right there))

At least with the game and not familiar, it was interesting to read) the potential blog of the week)

I want to join the Deus Ex 2000, but why the original when you can be eating into an improved version from a kind. So. The section arose. There is Revision, blessed by the development, but there is GMDX. Is it familiar with him? I watched vidos and screenshots, leaned towards the second varik, but now again in doubt.

I would still choose a visual for the first passage to feel the gameplay closer to the original. But the decision is for you, who I am to impose my ideas

I see!)
I will congratulate the platinum!

My June video will be partially dedicated to Achivka in Revision
So if you do not mind, I will congratulate you at the end of the video at the same time)

I would like to be corrected. But I already see myself in five years, trying to rescue the unfortunate XD stairs from the captivity

not familiar … I was also recommended, but so far the hands have not reached him. I will definitely try, it is also interesting to know what is better GMDX or Revision

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